


Since only level I tiles are removed between eras, a level II or higher industry can score twice. I believe there are two particularly important reasons to develop industries at several points of the game.įirst, development allows us to place higher level industries in the canal era. It’s not immediately obvious why removing lower-ranking industries would be beneficial, especially given how action-tight the game is. DEVELOPMENTĭevelopment is the most underrated action in Brass.
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Remember, merchants provide free beer and a bonus for taking it. And once good rail links dry up, cotton mills, manufactured goods and pottery are going to be the best way to consume your liquor. Once all players get their piece of the pie, it will be difficult to get an edge on beer alone. Still, don’t forget to invest in the other industries. Similarly, try to place your own breweries when you can get a barrel out of them. There’s a limited amount of beer over the course of a game and you can always use more. Yes, you are helping them, but if you don’t take it, someone else will. Try to take as much beer from your opponents as possible. You don’t even need to be connected to your breweries to use them! They are worth almost as many points, but are much cheaper, require iron instead of coal and don’t require a sell action to be flipped over.

They should be fought over by everyone at the table.Ĭompare their cost and value to that of other industries. If that wasn’t enough, they are extremely efficient on their own. They are required to flip most other tiles and to build two railroads with just one action. Breweries are the most important industry in the game. NOT ENOUGH BEERĬonversely, beginners don’t tend to value beer as much as they should. Remember you can only build one industry per city during the first era of the game so you won’t be able to build both the mine and the steel mill. There’s a market on each side, too, so it’s unlikely anyone will spend your coal. It’s not actually connected to Birmingham by canal. Lastly, don’t build your first mine on Redditch. The main benefit from building coal in the second era is the large boost in cash if the market is empty. Do not fall into the trap of providing the coal others need to become railroad barons. The extra income from flipping the tile is mostly irrelevant while cheap coal is critical for laying track. This means they are more likely to place their own industries, which will earn them more points than your mine will.īeginners should also be wary of providing coal to other players in the railroad era. Keep in mind that by placing coal you also make it available for other players. It’s cheap, necessary to lay railroads and a good way to soften the cost of Cotton Mills. However, it provides very few points and can’t be relied on as a road to victory.Ĭoal is best understood as a support industry. Coal gives a strong income boost which can be useful to compensate for early loans. Perhaps it’s the appeal of placing cubes or that they are easy to understand, but beginners build too many coal mines.
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I explain why they are common missteps and how to avoid them. But this softer approach also makes it harder to know what we do wrong.īuilding too many coal mines, not developing lower level industries and dismissing beer are some of the most frequent beginner mistakes. With more industries available and a wider array of options, it’s unlikely to get stuck or make a fatal mistake early on. Brass: Birmingham is less punishing than its predecessor Brass: Lancashire.
